KanJam
Two-player teams take turns throwing and deflecting a flying disc toward a goal can.
- Teams alternate throws; partners stand at opposite cans and swap roles (thrower/deflector) each toss.
 - Scoring: redirect onto the can = 1 point, direct hit on can = 2, disc through slot/top without help = instant win.
 - No stepping past the front of the can when throwing. Deflectors may not grab or carry the disc.
 - Play to 21; if both teams hit 21 in the same round, continue until one leads after an equal number of turns.
 
Cornhole (Race to 11)
Classic bag toss with Freeze Fest’s quick-fire sprint to eleven total points.
- Partners line up at opposite boards. Each player tosses four bags per frame, alternating throws.
 - Scoring uses cancellation: bag on the board = 1 point, through the hole = 3 points.
 - First team to reach or exceed 11 points wins the frame. No bust rule—going over 11 secures the victory.
 - Foot faults (stepping past the front edge during release) void the throw. Resolve ties with a one-frame throw-off.
 
Bucket Golf (6 Holes)
A short walking golf course with yard obstacles and buckets for holes.
- Each hole has a tee marker and a target bucket. Play the course in order for all six holes.
 - Sum your scores, lowest total strokes wins. One-stroke penalty for unplayable lies; resume from the previous spot.
 - Both partners play the hole independently and record the better score for the team.
 - Ties for playoff seeding or advancement are settled by sudden-death extra holes starting from hole one.
 
Beersbee (Finale)
A frisbee face-off where accuracy and quick reflexes earn the Freeze Fest trophy.
- Teams stand behind their poles (or stakes) set about 30 feet apart with a bottle perched on top.
 - Throwers aim to knock the bottle off the opponent’s pole; teammates must stay behind their line until release.
 - Scoring: bottle knocked cleanly = 2 points, pole hit and bottle caught before touching ground = 1 point to defense, dropped bottle = 1 point to offense.
 - Play to 11, win by 2. If tied at 10–10, alternate throws until one team leads after an equal number of turns.